
hi all, quick question concerning shared_ptr... not sure if things get deleted (destroyed) properly and its freaking me out. I hope this is not too long Basically, I use the BGL to store my data and that seems to be ok. The way the BGL stuff is defined is as such... Note that spObjectNode is defined as typedef boost::shared_ptr<CObject> spObjectNode // Set vertex properties typedef boost::property<boost::vertex_name_t, std::string> node_name_t; typedef boost::property<graph_node_t, spObjectNode, node_name_t> node_property_t; // Set edge properties typedef boost::property<boost::edge_name_t, std::string> connection_name_t; typedef boost::property<graph_connection_t, spObjectNode, connection_name_t> edge_property_t; // Set graph typedef adjacency_list<listS, vecS, bidirectionalS, node_property_t, edge_property_t> graph_t; // graph_t m_Graph; The function below is what I use to add a node to the BGL... template <typename T> void AddNode(const T& object) { // Create the vertex boost::shared_ptr<T> pNode(new T(object)); // Add the vertex + its name to the graph vertexdescriptor_t newNode = boost::add_vertex(node_property_t(pNode, node_name_t(pNode->GetObjectName())), m_Graph); }; The way I use the AddNode ... for example in a main.cpp: /// blablabla above CSphere sphere("sphere1"); CSceneDB::Instance().AddNode(sphere); return 0; For testing purposes, in the base class and derived classes (see below) I print a message in the destructor of the class, just to make sure things are ok. If I just have in my main the previous call then upon exit I expect and get the following message... CSceneDB cleanup CSphere cleanup CGeometry cleanup CObject cleanup Now for the source of my anxiety... I wrote a function to get back my object from the BGL and it goes like this... inline boost::shared_ptr<CObject> getNodeProperty(const vertexdescriptor_t& vertex) { boost::property_map<graph_t, graph_node_t>::type node_prop_map; node_prop_map = boost::get(graph_node_t(), m_Graph); return node_prop_map[vertex]; } boost::shared_ptr<CObject> CSceneDB::getNodebyName(const std::string& strName) { boost::shared_ptr<CObject> node_prop; boost::graph_traits<graph_t>::vertex_iterator vi, vi_end; boost::tie(vi, vi_end) = boost::vertices(m_Graph); for(; vi != vi_end; ++vi) { node_prop = getNodeProperty(*vi); if(node_prop != 0) { if(node_prop->GetObjectName() == strName) break; } } return node_prop; } template <typename T> boost::shared_ptr<T> getNode(const std::string& strName) { boost::shared_ptr<CObject> abc = getNodebyName(strName); shared_ptr<T> def = boost::dynamic_pointer_cast<T>(abc); return def; } The problem is that if I do something like this... in the main.cpp /// blablabla stuff above CSphere sphere("sphere1"); CSceneDB::Instance().AddNode(sphere); boost::shared_ptr<CSphere> abc = CSceneDB::Instance().getNode<CSphere>("sphere1"); return 0; I only get upon exit... CSceneDB cleanup what happened to CSphere cleanup, CGeometry cleanup and CObject cleanup, are they leaking? Now for a sanity check, if I do in the main.cpp ... i do NOT do the assignment boost::shared_ptr<CSphere> abc = /// blablabla stuff above CSphere sphere("sphere1"); CSceneDB::Instance().AddNode(sphere); CSceneDB::Instance().getNode<CSphere>("sphere1"); return 0; upon exit i get ... CSceneDB cleanup CSphere cleanup CGeometry cleanup CObject cleanup Can someone tell me why this is, is my assignment wrong? Any help would be greatly appreciated Eric Brief description of the classes used ofr my test // Object.h class CObject { protected: CObject(){}; protected: virtual ~CObject(){cout << "CObject cleanup" << endl;}; }; typedef boost::shared_ptr<CObject> spObjectNode; // Geometry.h class CGeometry : public CObject { protected: CGeometry(){}; protected: virtual ~CGeometry(){cout << "CGeometry cleanup" << endl;}; }; // Sphere.h class CSphere : public CGeometry { public: CSphere(){}; ~CSphere(){cout << "CSphere cleanup" << endl;}; };