yes i thought too,
sadly at this point changing from
Lattice* lat(filename");
to
Lattice lat("filename");
means changing many lines of code of the algorithm asociated (which was
initially a secuential program)
anyways, this whole experience and problems debugging, resulted in a lot of
learning.
On Mon, Aug 30, 2010 at 5:53 PM, Robert Ramey
Cristobal Navarro wrote:
i found the problem, and found a solution, but would be better if i learn some explanations of you guys which know much more.
problem was that i was sending the pointer of my object { Lattice* lat = new Lattice("filename"); world.send(1, 1, lat); } that generated the errors on the packing algorithms i suppose (correct me if im wrong)
so instead of changing all my program i only sent the object pointed
world.send(1, 1, *lat );
and on the receiver process i receive it with
Lattice lat; world.recv(0, 1, lat);
then i can transform it to pointer again to keep my algorithms unchanged,
Lattice plat = ⪫
i wonder, is this a good approach to solve the error i was having?? at least does work and i can continue programming, which makes me happy :)
If it were me I would declare
world.send(?, ?, const Lattice & lat); world.recv(0, 1, Lattice & lat);
then: Lattice lat("filename");
world.send(1, 1, lat); and Lattice lat; world.recv(0, 1, lat);
transparent, easy and guarenteed correct.
Robert Ramey
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