I am trying to use statechart in a player application. And found
a weird issue,
so I write following code to reproduce the issue and ask for help.
1. call the MciWndPlay win32API to play a music file within a state entry
action
2. Windows msg , which indicate the player current player position, is
coming
3. call process_event within Windows procedure
4. but assert failed: get_pointer(pOutermostUnstableState_) == 0
It seems the PlayingState entry action does not execute completely,
The debug message after MciWndPlay call is not also printed out, but
another event is coming,
But This is a single thread application,
the MciWndPlay is just Send Message to something and return immediately.
I also print out the thread ID, all is the same.
Another thing is this assert failure is only occurred in Debug Mode, in
release mode all goes well.
I am using Visual C++ 2008 express, and boost 1.46.1.
Any comments and indication is welcome. I am confused by this issue several
days.
Thanks in advance.
// BugFix.cpp : Defines the entry point for the application.
//
#include "stdafx.h"
#include "BugFix.h"
#include "Vfw.h"
#include <iostream>
#include
{ public: friend class WaitingForFileState; friend class HandlingFileState; friend class PlayingState; }; class WaitingForFileState: public fsm::simple_state< WaitingForFileState, PlayerFsm > { public: typedef fsm::custom_reaction< OpenFileEvent > reactions; fsm::result react( const OpenFileEvent& evt) { std::cout << "OpenFileEvent is received " << std::endl; FILE_NAME = evt.file_name; return transit< HandlingFileState >(); } }; class HandlingFileState: public fsm::state< HandlingFileState, PlayerFsm, PlayingState> { public: HandlingFileState( my_context ctx ): my_base( ctx){ MCIWndOpen(_playerWnd, FILE_NAME.c_str(), NULL); } }; class PlayingState: public fsm::simple_state< PlayingState, HandlingFileState> { public: PlayingState() { std::cout << "Entering PlayingState" << std::endl; std::cout << "fsm threadId = " << GetCurrentThreadId() << std::endl; assert(MCIWndPlay(_playerWnd) == 0); // below message is not printed out in debug mode, // and another message UpdatePosEvent come // and StateChart assert failure std::cout << "After MCIWndPlay" << std::endl; } typedef fsm::custom_reaction< UpdatePosEvent > reactions; fsm::result react( const UpdatePosEvent& evt){ std::cout << "UpdatePosEvent is received in PlayingState" << std::endl; return fsm::detail::result_utility:: make_result( fsm::detail::consumed ); } private: long current_pos_; }; HWND _playerWnd; PlayerFsm _player_fsm; int APIENTRY _tWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPTSTR lpCmdLine, int nCmdShow) { AllocConsole(); freopen("CONOUT$", "w+t", stdout); freopen("CONOUT$", "w+t", stderr); std::cout << "threadId = " << GetCurrentThreadId() << std::endl; UNREFERENCED_PARAMETER(hPrevInstance); UNREFERENCED_PARAMETER(lpCmdLine); // TODO: Place code here. MSG msg; HACCEL hAccelTable; // Initialize global strings LoadString(hInstance, IDS_APP_TITLE, szTitle, MAX_LOADSTRING); LoadString(hInstance, IDC_BUGFIX, szWindowClass, MAX_LOADSTRING); MyRegisterClass(hInstance); // Perform application initialization: if (!InitInstance (hInstance, nCmdShow)) { return FALSE; } hAccelTable = LoadAccelerators(hInstance, MAKEINTRESOURCE(IDC_BUGFIX)); // Main message loop: while (GetMessage(&msg, NULL, 0, 0)) { if (!TranslateAccelerator(msg.hwnd, hAccelTable, &msg)) { TranslateMessage(&msg); DispatchMessage(&msg); } } return (int) msg.wParam; } ATOM MyRegisterClass(HINSTANCE hInstance) { WNDCLASSEX wcex; wcex.cbSize = sizeof(WNDCLASSEX); wcex.style = CS_HREDRAW | CS_VREDRAW; wcex.lpfnWndProc = WndProc; wcex.cbClsExtra = 0; wcex.cbWndExtra = 0; wcex.hInstance = hInstance; wcex.hIcon = LoadIcon(hInstance, MAKEINTRESOURCE(IDI_BUGFIX)); wcex.hCursor = LoadCursor(NULL, IDC_ARROW); wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1); wcex.lpszMenuName = MAKEINTRESOURCE(IDC_BUGFIX); wcex.lpszClassName = szWindowClass; wcex.hIconSm = LoadIcon(wcex.hInstance, MAKEINTRESOURCE(IDI_SMALL)); return RegisterClassEx(&wcex); } BOOL InitInstance(HINSTANCE hInstance, int nCmdShow) { HWND hWnd; hInst = hInstance; // Store instance handle in our global variable hWnd = CreateWindow(szWindowClass, szTitle, WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, hInstance, NULL); if (!hWnd) { return FALSE; } ShowWindow(hWnd, nCmdShow); UpdateWindow(hWnd); return TRUE; } LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) { int wmId, wmEvent; PAINTSTRUCT ps; HDC hdc; switch (message) { case WM_COMMAND: wmId = LOWORD(wParam); wmEvent = HIWORD(wParam); // Parse the menu selections: switch (wmId) { case IDM_ABOUT: _player_fsm.process_event(OpenFileEvent(file_name)); //DialogBox(hInst, MAKEINTRESOURCE(IDD_ABOUTBOX), hWnd, About); break; case IDM_EXIT: DestroyWindow(hWnd); break; default: return DefWindowProc(hWnd, message, wParam, lParam); } break; case WM_CREATE: _player_fsm.initiate(); _playerWnd = MCIWndCreate( hWnd, hInst, MCIWNDF_NOTIFYPOS|MCIWNDF_NOMENU|MCIWNDF_NOTIFYMODE, NULL); break; case MCIWNDM_NOTIFYPOS: std::cout << "received MCIWNDM_NOTIFYPOS msg, threadId = " << GetCurrentThreadId() << std::endl; _player_fsm.process_event(UpdatePosEvent(lParam)); break; case WM_PAINT: hdc = BeginPaint(hWnd, &ps); EndPaint(hWnd, &ps); break; case WM_DESTROY: PostQuitMessage(0); break; default: return DefWindowProc(hWnd, message, wParam, lParam); } return 0; } -- Best Regards Bicen Zhu