
Thank you to both Olivier and Scott. I have look at OpenSceneGraph in the past for a visual simulation project, there is also OpenSG. I also had a look at SGL. Both of them have rendering capabilities. (I might visit the OpenSceneGraph forum to see if it is possible to separate the rendering capabilities) What I am looking for is a non-rendering DAG scenegraph for geometry processing. The idea is for it to run on blades/cluster. I hope to adapt the Model-View-Controller concept where this non-rendering DAG scenegraph is the Model. The View (I look at it as rendering) is separate. The Controller (user developed code which drives the simulation/computation) is again separate. Regards On 23/06/07, Olivier Tournaire <olitour@gmail.com> wrote:
Hi,
There is also an other lib : Scene Graph Library (SGL) : http://sgl.sourceforge.net/
Don't know if it is still maintain.
2007/6/22, Scott McMurray <me22.ca+boost@gmail.com>:
On 20/06/07, Nicholas Yue <yue.nicholas@gmail.com> wrote:
I am considering using boost::graph to represent a DAG of 3D graphics primitive hierarchy, much like a scenegraph in games with the exception that no drawing code is embedded with this structure. The DAG is important in that I will be injecting changes to certain nodes which than affects/updates all it's child nodes.
Have you considered some of the open source scenegraphs?