Thank you to both Olivier and Scott.
I have look at OpenSceneGraph in the past for a visual simulation
project, there is also OpenSG.
I also had a look at SGL.
Both of them have rendering capabilities. (I might visit the
OpenSceneGraph forum to see if it is possible to separate the
rendering capabilities)
What I am looking for is a non-rendering DAG scenegraph for geometry
processing. The idea is for it to run on blades/cluster.
I hope to adapt the Model-View-Controller concept where this
non-rendering DAG scenegraph is the Model.
The View (I look at it as rendering) is separate.
The Controller (user developed code which drives the
simulation/computation) is again separate.
Regards
On 23/06/07, Olivier Tournaire
Hi,
There is also an other lib : Scene Graph Library (SGL) : http://sgl.sourceforge.net/
Don't know if it is still maintain.
2007/6/22, Scott McMurray
: On 20/06/07, Nicholas Yue
wrote: I am considering using boost::graph to represent a DAG of 3D graphics primitive hierarchy, much like a scenegraph in games with the exception that no drawing code is embedded with this structure. The DAG is important in that I will be injecting changes to certain nodes which than affects/updates all it's child nodes.
Have you considered some of the open source scenegraphs?