20 Jun
2007
20 Jun
'07
1:09 p.m.
Hi, I am considering using boost::graph to represent a DAG of 3D graphics primitive hierarchy, much like a scenegraph in games with the exception that no drawing code is embedded with this structure. The DAG is important in that I will be injecting changes to certain nodes which than affects/updates all it's child nodes. The intention is to allow me to write tools to work with this hierarchy. Eventually, these geometries may be turned into renderable entities (via some visitor iterator) for visualization/verification but that is not the main purpose. I am very new to boost::graph and hope someone can point me at information or open source project that is relevant to my exploration. Regards