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9 Aug
2011
9 Aug
'11
7:13 p.m.
If I know that during the execution of the algorithm the graph size must be grown by X number of vertices in one go, is there a way this can be done to avoid multiple allocations such as when using std::vector's reserve(..) or resize(..) member functions without subverting the BGL's documented interface? Currently I use a for loop which iterates over add_vertex(vertex_property, graph). Can a reserve and/or resize equivalent otherwise please be added somewhere? Thank you, Geoff