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12 Jan
2011
12 Jan
'11
1:15 p.m.
Dear all, 10 years ago, it was crucially important to know whether the Boost stuff one was about to use was compatible with the targeted C++ compiler. The Boost documentation was quite informative on that IIRC. With the recent shifts of the industry, the equivalent and more update information needs to be on portability of each Boost library on the modern platforms. Is there any chance I can get some sort of comparative table on that? As the subject-line suggests, I am specifically interested in XBox, PS3, and iPhone. TIA, --Hossein