Hi..
I m performing scalability test over BGL . Means i m checking out how big
a graph can be
constructed using BGL.
For the moment i m considering complete graph.
I m able to construct a complete graph with 3000 vertices but beyond that
it crashes.
Anybody who has done scalability test over BGL Kindly help. As this can be
treated as a benchmark
for BGL and then we can improve on this in near future...
Following is my code..
#include <cstdlib>
#include <iostream>
#include<vector>
#include <iostream>
#include <fstream>
#include <string>
#include
#include
#include
#include<vector>
#include<string>
#include<algorithm>
using namespace std;
using namespace boost;
typedef unsigned long long ullong;
typedef adjacency_list < vecS, vecS, undirectedS, property <
vertex_name_t,
std::string >, property < edge_name_t, std::string ,property <
edge_weight_t, int > > > Graph;
Graph g;
typedef graph_traits < Graph >::vertex_descriptor Vertex;
std::vector adj_matrix;
fstream file_op("C:\\Scalability\\output\\debug.out",ios::out);
int main(int argc, char *argv[])
{
int SIZE;
cout<<"\n Enter the matrix size";
cin>>SIZE;
cout<<"\n The matrix is "<http://www.tcs.com
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