On Fri, 2003-11-14 at 17:02, Jeremy Siek wrote:
Hi Tarjei,
On Friday, November 14, 2003, at 05:33 AM, Tarjei Knapstad wrote:
On Thu, 2003-11-13 at 17:09, Jeremy Siek wrote:
Hi Tarjei,
You need to initialize the edge index property map (only the vertex index map is automatically initialized, and then only for VertexList=vecS).
Hmm, ok, but I still don't quite understand. I thought that initializing the std::vector holding the colors was sufficient...? To my understanding an iterator_property_map is just a property map which iterates through some other container (that can provide a RandomAccessIterator) actually holding the properties?
Yes, your edge color map is initialized just fine, but you also need to initialize the edge index map.
Here's the reason why: your edge color map uses the edge index map to go from an edge descriptor to an integer offset, which is then used to access into the color vector.
Currently, your edge index map is initialized to random garbage, so you are going out-of-bounds when accessing the edge color vector.
See the example file exterior_properties.cpp,
BTW, you don't need to declare an edge_color property for the adjacency_list because you are using an external edge color map.
Ahh, I see. (*feeling slightly stupid*)
Obviously there's some connection I don't quite get here... I also don't quite understand the EColorValue uv_color = get(edge_color, *ei); call in undir_dfv_impl. It asks for the edge_color at the edge_descriptor *ei, but from where?
Anyway, I don't really even need an edge_index property here (or do I?), it was more or less to try to get this working.
Yes, you need it for the reason given above.
BTW, if you switch to using an internal edge color property, then you won't need the edge index property, or the edge color vector.
Thanks Jeremy, it's all a lot clearer now! Cheers, -- Tarjei