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Hi all, For traversing the faces of a planar BGL graph I store 'next' pointers in a bundled property for each edge. I can go round a face of the graph like this: BGLGraph g; edge_descriptor current,start; // initialize these! do { // do something with current current=g[current].next; } while(current!=start); Now I was thinking that a lot of 'boilerplate' code would be eliminated if I could do these loops with BOOST_FOREACH. Following the tutorial for iterator_facade I am trying something like this: https://github.com/aewallin/sandbox/blob/master/bgl_iterator/main.cpp However as commented in the code it doesn't quite work. I get either no iterations, one iteration, or all but one edge. Also, holding a pointer to an edge_descriptor in the iterator class doesn't strike me as very elegant, could I store an edge_descriptor directly? suggestions? thanks, AW