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27 Oct
2008
27 Oct
'08
9:34 a.m.
Tristram Gräbener schrieb:
Hi,
The official documentation isn't bad:
http://www.boost.org/doc/libs/1_36_0/libs/graph/doc/astar_search.html
http://www.boost.org/doc/libs/1_36_0/libs/graph/example/astar-cities.cpp
Maybe you have a more specific question about how to use it ?
Indeed I have! In BGL you can stick graphs together at runtime. Thats fine if you are in an OO world. But I have an large image (a simple array in my case) and it sound silly to me to first convert it into native BGL nodes and edges. This will blow up runtime and memory consumption. What I need is an BGL interface to work on simple arrays.