The only code I am including that was not self-developed is standard C/C++ headers and Boost stuff. I have just confirmed that if I comment-out the line which #includes boost/thread, the code compiles fine. If I put the line back in (not even trying to use the Boost stuff, just including that header), I get all the errors again. Any other suggestions?> To: boost-users@lists.boost.org> From: dsp@bdal.de> Date: Thu, 28 Aug 2008 07:59:13 +0200> Subject: Re: [Boost-users] new user with compile problems> > Brenda Orlin wrote:> > I am trying to use Boost version 1.36 with Microsoft Visual Studio 2005. > > When I try to include the thread library, I get all kinds of compile > > errors. One example is:> > Error 1 error C2632: 'float' followed by 'float' is illegal C:\Program > > Files\Microsoft Visual Studio 8\VC\PlatformSDK\include\windef.h 155 > > Please check whether (a) your own code or (b) third-party code that you> include (not boost) does something like:> > #define FLOAT float> > In case of (a): Don't do that.> In case of (b): Trash the included library. If you can't: Do something> like:> > #undef FLOAT> > *before* including any windows header and boost header (because the last > one can include windows headers) after inclusion of the third-party> code. This can influence the behavior of the third-party tool, so> you possibly need to completely separate this third-party tool header> from others (own translation unit).> > HTH & Greetings from Bremen,> > Daniel Krügler> > _______________________________________________> Boost-users mailing list> Boost-users@lists.boost.org> http://lists.boost.org/mailman/listinfo.cgi/boost-users _________________________________________________________________ Get thousands of games on your PC, your mobile phone, and the web with Windows®. http://clk.atdmt.com/MRT/go/108588800/direct/01/