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Doug Gregor
There is no automatic re-indexing in the BGL. It's a feature that we'd like to have, but probably it would be in the context of a new graph type.
Cheers, Doug
Thanks! but, in my trial, based on the 'quick_tour.cpp' example, when I added a few lines at the end of main(): /////////////////////////////////////////////////////////////////////////// //the following is a test of re-indexing, after removing certain node... std::cout << "try delete node No.2, output is: " << std::endl; typedef graph_traits<Graph>::vertex_descriptor Vertex; typedef graph_traits<Graph>::vertex_iterator VertexIter; Vertex ver; VertexIter ver_iter; ver_iter = vertices(g).first; std::advance(ver_iter, 2);//advance iterator 2 positions. clear_vertex(*ver_iter, g); remove_vertex(*ver_iter, g); std::for_each(vertices(g).first, vertices(g).second, exercise_vertex<Graph>(g)); boost::write_graphviz(std::cout, g, make_label_writer(vertex_id),//name make_label_writer(trans_delay), make_graph_attributes_writer(graph_attr, vertex_attr, edge_attr)); /////////////////////////////////////////////////////////////////////////// It's output is: vertices(g) = A B C D E edges(g) = (A,B) (A,D) (C,A) (D,C) (C,E) (B,D) (D,E) vertex: 0 out-edges: (0,1) (0,3) in-edges: (2,0) adjacent vertices: 1 3 vertex: 1 out-edges: (1,3) in-edges: (0,1) adjacent vertices: 3 vertex: 2 out-edges: (2,0) (2,4) in-edges: (3,2) adjacent vertices: 0 4 vertex: 3 out-edges: (3,2) (3,4) in-edges: (0,3) (1,3) adjacent vertices: 2 4 vertex: 4 out-edges: in-edges: (2,4) (3,4) adjacent vertices: digraph G { graph [ rankdir="LR", ratio="fill", size="3,3"]; node [ shape="circle"]; 0[label="0"]; 1[label="1"]; 2[label="2"]; 3[label="3"]; 4[label="4"]; 0->1 [label="1.2"]; 0->3 [label="4.5"]; 2->0 [label="2.6"]; 3->2 [label="0.4"]; 2->4 [label="5.2"]; 1->3 [label="1.8"]; 3->4 [label="3.3"]; } try delete node No.2, output is: vertex: 0 out-edges: (0,1) (0,2) in-edges: adjacent vertices: 1 2 vertex: 1 out-edges: (1,2) in-edges: (0,1) adjacent vertices: 2 vertex: 2 out-edges: (2,3) in-edges: (0,2) (1,2) adjacent vertices: 3 vertex: 3 out-edges: in-edges: (2,3) adjacent vertices: digraph G { graph [ rankdir="LR", ratio="fill", size="3,3"]; node [ shape="circle"]; 0[label="0"]; 1[label="1"]; 2[label="2"]; 3[label="3"]; 0->1 [label="1.2"]; 0->2 [label="4.5"]; 1->2 [label="1.8"]; 2->3 [label="3.3"]; } Am I wrong with displaying the vertex index(which seems to re-adjusted automatically by itself)? Thanks Shufei