I'm making solid progress since switching to the Intel 6.0 compiler. Thanks Dave. ----- Original Message ----- From: "David Abrahams" <yg-boost-users@m.gmane.org> Newsgroups: gmane.comp.lib.boost.user Sent: Saturday, August 24, 2002 10:26 PM Subject: Re: BGL and Intel v6 compiler? It's got perfectly good support for partial specialization. In fact, at its core, it's one of the most conforming C++ compilers going. The biggest problem is that by default it's in a mode which emulates many of VC6's bugs. You can turn those off, but you probably need STLPort since the VC6/7 standard libraries that Intel 6 uses depend on those bugs. I'm not an expert in how to do that, so you'd have to ask someone else... Regards, Dave -- ----------------------------------------------------------- David Abrahams * Boost Consulting dave@boost-consulting.com * http://www.boost-consulting.com "Chris Russell" <cdr@encapsule.com> wrote in message news:ak71gj$hlj$1@main.gmane.org...
Lack of partial template specialization and MSVC 6.0 "Internal Compiler Error" has me looking for alternatives. Specifically, I'm considering moving some BGL-dependent code into a library and compiling it with the Intel v6.0 compiler for Windows which can produce object code and libraries that I can link into a MSVC 6.0 project. Can anyone comment on the Intel compiler's support for partial specialization - I'm not finding much except number crunching benchmark comparisons.
Thanks - Chris