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21 Mar
2006
21 Mar
'06
4:57 p.m.
Me too. Except the platform is VC7 + STLport. It crashes because deep inside a map, a pointer has 0xccccccc in it (obviously a cleared storage flag).
I slunk back to 1.33.0, thought I fixed that error, and then got a butt-load of other errors. Only a few are posted about.
I've just retested 1.33.1 with VC7 and STLport 4.6.2 and 5.0.0 and don't see any problems, so.... 1) Do you have a test case? 2) Which STLport version are you using? 3) What compiler runtime are you using? Thanks, John.