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18 Jan
2010
18 Jan
'10
9:39 a.m.
As I recall, MSVC saved and restores the floating point rounding type on most floating point calls like that, which causes its speed hit, you can work around it by making your own in assembly or use SSE or so, as I recall that is...
Nod... we even have most of the tools required in Johan Rades floating point utils, but there are more important fist to fry for now... John.